Analysis of Design

Broken Hearthted

I wrote on Hearthstone a few months back, just when I was getting into it and I talked mostly about how I was intrigued ...

Side Quest Style

I've always felt the intent of a good side quest is to create a stronger connection between the player and the game ...

Undertale: Peace or Power?

Odds are that you've heard of Undertale at this point. It's a single player RPG designed by Toby Fox, and it has been ...

BADBLOOD nails competitive stealth gaming.

Everybody knows hide-and-seek. No matter what name it goes by or what different nuance the rules may have, if somebody ...

Analysis of Design – The Kestrel

There's been a lot of space in my life recently, so today I'm going to talk about one of my favorite spaceships from ...

Something out of nothing: the use of emptiness in games.

Video games are complex. Very complex. And I don't mean that they're complex just as explorations of interactive ...